Evrah's Commissions

Creature and Effect Artist

Ello! I am Evrah (Eve-rah) or Ev/Eve for short! He/Him. I'm a digital artist with a cartoon/semi-realistic style and I enjoy creating new creatures the most.Here you will find my commission prices as well as Soullurker and Deathling Species informations. Hope you find what you are looking for!


Status: Open


Chibi: 10 EUR

Shading: + 5 EUR
- Shading will be a mix of soft and cell.
- BG will always be transparent unless requested with color gradient/textures.
- No complexity fee. Character will be simplified.

Bust: 15 EUR

Shading: + 5 EUR
- Shading will be a mix of soft and cell.
Simple BG: + 5 EUR
- Nature only. Gradients/Textures are free.
Complexity Fee: + 5 EUR

Fullbody: 30 EUR

Shading: + 10 EUR
- Shading will be a mix of soft and cell.
Simple BG: + 8 EUR
- Nature only. Gradients/Textures are free.
Complexity Fee: + 8 EUR


On-Base Custom

Big Base: 15 EUR
Small Base: 8 EUR
Please give me at least a color palette or moodboard to work with. I can work with most bases including free and pay to use! I own a lot of P2U Bases.

Currently I own P2U Bases from the following artists: Gatorstooth, Godbirdart, Shinzessu, WanderingMan and NorthernRed.

Off-Base Custom

Starts At: 20 EUR
Add-Ons: Extra Bust +10, Extra Chibi: +6, Full Ref: 60€
Sketch Style, Lined and Colored. Single Fullbody unless bought with add-ons. Can do Species (Soullurker and Deathlings) as well. When ordering, please give me at least a rough description of what you want me to design.

Moodboards, adjectives, color palettes or reference images are very helpful!

Payment & Contact

All payment will happen through Ko-fi! I accept Euros. Any other currency will be automatically converted.
After the money has been sent and recieved, I will put you on my Queue and will provide a WIP as soon as possible.
I will send a direct message on Ko-Fi unless you have stated another way to contact you. (Toyhouse, DeviantArt or Discord.)

General Rules & Infos

There will be no refunds after I have started with your sketch! Edits can be made.

  • Turnaround is one to two weeks.

  • Please always credit me as the artist.

  • I will take Artistic Freedom if not given any expression/pose requests.

Bases & Adoptables

  • Linearts/Bases should only be for your own use, do not restribute them.

  • You can edit the base as much as you want to. You may use it for adoptables, customs, YCHs and personal use.

  • Adoptables you bought will be yours and you can do what you want with them.


I will draw:

  • Feral Characters including Animals, Dinosaurs, Monsters, Aliens and Fantasy Creatures.

  • Slight/Medium Gore and creepy themes.

  • Simple Clothings and Accessoires.

I will not draw:

  • Human characters.

  • Most Anthros, excluding Xenomorphs, Werewolves and the like. Please ask if unsure.

  • Art involving abuse and hate as well as nudity/sexual themes.

Basic Species Rules:

  • You can obtain species characters in different ways: Make Your Owns, Raffles, Customs, Trades and Sales. Once obtained a species character you may name the character, create personality and background information.

  • The origin of each species character must be the same or similar what the main lore says, apart from that you can include your character in any kind of story as long as you do not alter/edit the original lore. Alternate Universes are okay.

  • You are allowed to change the design as long as it is minor. With minor we mean things such as: Swapping colors, change or fix some markings, add accessoires/scars/clothings and change the appearance of traits such as removing or adding fur/hair/scales/ect (if your character has this specific trait) to a certain degree. Anything not seen as 'minor' will need a Trait Change item. If you are unsure, please don't hesitate to ask.

  • Please do not alter the original artwork, instead you may draw your own to apply changes. If you struggle to do this on your own you can ask other people to draw it for you.

  • No theft of any kind. Including artworks, written media and characters.

  • If you purchase a character that is drawn by someone else please make sure to credit this person for the artwork/design. You may add the character to your Toyhouse or similar sites if wanted.

  • Be respectful please.


MYOs and Customs:

  • MYO = Make Your Own. If you own a MYO slot you may design the species character yourself or ask others.

  • Customs are made by either official designers or the species/world owner himself. Restrictions need to be discussed first.

  • MYOs can be traded, Custom slots cannot.


Trading and Reselling:

  • You are allowed to trade your character.

  • Reselling is fine as long as the character is labeled as re-sellable.

  • Make sure each of you know the rules and that you are trading/selling an offical species character.

  • If the character you want to sell/trade comes with additional art or items you may change the sell value to a higher one. This also goes for species character obtained in art trades.

What are Soullurkers?

A soul manifested into blood and flesh. Soullurkers are magical creatures born from your soul who can talk and walk and are there for your company and protection. They are usually feral creatures with very long and flexible bodies; sometimes appearing as a Dog, Cat or even Bird species. Soullurkers can only communicate telephatically.


The first Soullurkers to exist were a two headed Wyvern and an Unicorn that appeared in the middle ages. They belonged to two humans, a King and a Queen. Both were like two sides of a coin; the King a cold and merciless monster; the Queen soft, humble and understanding. Despite their opposing personalities they were meant for each other, both outweighted their negative traits and made them one of the greatest leaders around that time.
Their Lurkers were the same in terms of personality. The Wyvern, Wagir, was a gigantic monster, fierce and brutal. He was used to fend off enemy armies, to protect this land. The Unicorn, Eiryn, was quiet and friendly bringing fertility to this lands. People never had to fear starvation and diseases. Due to Soullurkers longevity their Gards lived for over 250 years, ruling this land undefeated. However, they cannot live forever and they came to a point were death was creeping sooner and sooner. The King feared death like nothing else, he wanted to exist forever in this world - so he decided there was only way: dark, forbidden magic. The Queen was against it firstly but even she was afraid of dying, so were their Lurkers.
A ritual was performed to fuse a human with a Soullurker, to fuse souls and bodies together. It was extremely risky but it was their only solution. The result was the King fusing with Wagir and the Queen with Eyrin, their memories, their personalities and powers where melted with each other. Successfully they have turned into one with elemental bodies and immortality. However their powers grew stronger than expected, destroying their bodies and sanity. At this moment, they knew their presence could potentially destroy the planet. With Eiryn and Wagir's disappearance, it left the Kingdom in confusion and destruction. Fertility gone, enemies enslaving people and conquering this land. The Kingdom fell.
The Emptiness
The Emptiness is a special realm or a so-called 'Pocket Universe' between all existing dimensions. It has no particular environment, always changing in appearance as whatever the Great Ones want it to be. Most of the time it appears as a surreal light room, floating fragments looking like glowing gem shards that are pulsing in many different colors and shapes. White clouds are always hovering just above the ground to give you the feeling of walking on air. Physical bounds do not work in this realm. Any Soullurker can enter this with a physical projection of themselves, able to talk with other Lurkers from across the globe and even from different dimensions. This is also the only place where you may be lucky to find one of the Great Ones - Wagir and Eiryn.
Soullurkers are the protector of souls, especially those from their Gards. Both the Gard and their Lurker may choose to protect other souls as well by fending off their arch nemesis: Deathlings.
Deathlings steal souls and like to target Gards with their Lurkers as their souls are extremely worthy. Both species are in a constant fight.
The hatred towards Soullurkers also comes from the fact that Selbracs had to leave the planet earth due humans hunting them down but Soullurkers were welcomed to stay. It was unfair in Deathlings eyes.


Four legged lanky and very flexible creatures, usually long and skinny as they do not possess any internal organs except for blood, muscles and bones. Soullurkers are the physical manifestation of a person's soul, a host, so called Gard. They take on similar personalities and appearances as their Gards, often matching in colors, markings or clothings. As they are basically the soul of their Gard they are connected with each other nonstop, they cannot be separated and if tried it will result in death of both. They communicate telepathically to both their Gard and with others.
A Gard must be ten years old (may differ depending on what species the Gard is) for a Soullurker to develop and feed on their host's dreams until strong enough to manifest them in a physical appearance. SL's are visible to their Gard at all times but can become visible or invisible for others.
As mentioned Soullurkers entirely feed on dreams, either their Gards or from other creatures (may differ with sub-types). While feeding they do not cause any harm but sometimes are able to alter dreams. They do not have any digestive system nor other organs, they exist through the power of their Gard and need no such things. They have no mouths nor any other body-fluids other than blood/glowgel. Their bones and muscles are flexible which gives them the ability to twist around in many poses and directions. Bones are unbreakable but can be damaged/destroyed through sharp weapons.
Their most distinct features are the glowy areas around their throat, butt and tail called glowgel. The large, single eye on their face is also typical for this species. The glow is produced by their blood which has, when dripping from open wounds, the same texture and color as these areas. Soullurkers have rather large feet which resemble those of reptilians or humans and may have an opposable thumb. Another feature is their tail which is segmented, each piece is connected by magic and can be used like any other tail. Segments may vary in size and lengths. This species has a wide variety of traits which gives them the ability to look as individual as possible.
Soullurkers are born genderless with no reproductive organs or vocal cords at all (sub-types can create noises). The only way to kill them is to kill their Gard.
Soullurker can be any size from below 1 meters up to 10 meters. Same goes for their subtypes.

  • Lanky flexible body.

  • Can appear as Canine, Feline or Bird species.

  • Soft blue spots are called Glowgel and are squishy. They can have any coloration.

  • Their head is mostly simple shaped with ears and one large eye anywhere on their head. They have no mouths nor a digestive system. (Except for subtypes)

  • They can come in all kinds of shapes and sizes.


Subtypes

Dwarf/Gigant
Dwarfism and Gigantism is found in Soullurkers which alters their size, body weight and length of limbs drastically. Other subtypes may be affected by this. This subtype can be used with no restrictions.
Lurkerdog
It happens quite often that a newborn Soullurker takes on a canine appearance, making a great companion and protector. Lurkerdogs are just like normal dogs: loyal, playful, protective and very comfy pillows. Their personalities are often very similar to their Gard. Unlike average Soullurkers, Lurkerdogs can digest physical food and does not mind snacking on meat or bones once in a while. The size and appearances of Lurkerdogs vary greatly, they can take on many different dog and wolf breeds from the gentle Great Dane to the fierce Chihuahua. Face traits do not affect this sub-type.
Felurker
This cat looking sub-type is also very commonly seen. Felurker are more the independent furry friends that tend to sneak up on things and annoy them. Their personalities vary and are known for their sudden mood swings. Just like Lurkerdogs their appearances and sizes vary greatly, taking on domesticated or wild breeds - even the mighty sabertooth. Felurkers can digest food and produce hairballs. Face traits do not affect this sub-type.
Soulbird
Soulbirds come in so many shapes and forms it is hard to keep track of them. They are always appearing avian including extinct animals such as the Dodo and even flying reptiles, penguins, ostriches, archaeopteryx, sparrows, condors, argentavis. The list is endless. They have vocal cords and are capable of learning languages or imitating noises/voices. Soulbirds also have a digestive system. This subtype is the only one with wings as a common trait.
Mimic
Mimic completely ignores most of the trait restrictions and will turn a Lurker into something very similar or even same to what their Gard looks like. The exception is that at least the Single Eye or the Glowy Area is depicted in the design.
Hollow and Ghouls
Hollows are Soullurkers which Gard has died. Their soul will vanish and all that will be left is a body left full of anger and hate. A hollow is extremely dangerous. Gard's have an extended lifespan through their SL companions but they still can die through sickness and aging. Most Gards can reach up to 150 to 200 years when their bond is healthy and strong. The soul of a Gard is the most important part in this bond, souls can be damaged through incidents such as traumatizing events. Whenever a soul gets damaged, it will damage the SL aswell often resulting in physical or mental damages such as ghoul appearances or mental sickness similar to disabilities or OCDs. In very rare cases a SL can become hollow. If a Gard dies naturally, the SL only has a slight chance of becoming hollow depending on how strong the bond between both of them were. Still, after a Gards death - if it was naturally - the SL is still connected to a part of their soul and can still communicate with their Gard at some point. If a Gard dies unnaturally the SL has a very high chance of becoming hollow. Unnatural events may be death by accident, murder, suicide, experiments and so on. All in all, a SL is an individual and each reacts differently to the death of their Gard. Lurkerdogs seem to react very negative to the loss of their Gard, they have a higher chance to become hollow due their loyal behaviour while Felurkers are the opposite.
It is up to the owner of the design if they decide to have a hollow or not, just be aware that traits commonly found on a ghoul (zombiefied, large wounds, goop, dark glows, etc) are still mythical traits. You are able to turn normally looking SLs into hollows without having these traits - which includes having faded colors (not glow), less strong glow (must remain vibrant unless your SL has dark colored trait) and scars/wounds to a certain degree. Removed limbs are also a possibility. You may make your SL very malnourished/skinny if you wish to do so! Ghoulish would be big open wounds leaking blood/glow with skeleton and flesh showing as well as ripped off limbs/skin and parasites/fungal growth on the body.
Ghouls are the mythical form of a Hollow. Ghoul is a mythical trait turning the whole Soullurker into a Zombiefied version of it's past self. It is flexible and can change the body drastically to make them look sick, half-dead, zombiefied and creepy. There is no restrictions. You may upgrade your Lurker from a Hollow to a Ghoul with an item you can buy from the shop or with a Mythical MYO / Trait Upgrade.


Traits

Soullurker have no trait system except for the Glowgel parts.
Blue = Common, Purple = Mythical.

What are Deathlings?

A Closed Species created by Evrah. Deathlings are canid looking creatures with translucent bellies who collect souls from other dimensions to bring them back to their home planet Annyfen. Souls are used like electricity. They are the arch nemesis of Soullurkers as Soullurker try to protect Souls and Deathlings only exist to steal them.


Deathling originally are descendants of Annyfen's Hounds; a group of canids protecting the planet Annyfen. Said planet is within a seperated, hidden dimension connected with ours and is inhabitated with a species called Selbracs who are mostly anthromorphic or feral creatures looking similar to earth's fauna but with much more intelligence. The Queen of this species is Irohja. Selbracs use souls as primary energy which they receive from collectors - the Deathlings. The Soul Reactor was in the center of the planet always guarded by at least two Hounds. However, on a tragic day an earthquake shook the planet and two Hounds fell into the reactor. After being pulled out their state was extremely unstable, releasing uncontrollably souls and magic which were already contaminated with Hound DNA. And to their surprise those souls formed into creatures now called Deathlings. It was called the chaotic season.The first Deathlings looked like dogs but with rather distorted bodies; they were full of magical powers and were sent to collect souls from other universes - or more likely steal them. One of the first ones were Otumeel who is now a Royal Guard of the Queen herself. After a few months the hounds learned to control their magic and no more Deathlings were accidentally born, now they reproduce in a different way. From this point on, Deathlings only purpose is to collect as many souls as possible to donate those souls in exchange for wealth and status. They are Irohjas favorite children.Each year in September they celebrate the 'Soul Festival' in which they show off the amount of souls they have collected to trade them for other goods and wealth. It could be compared to the Day of The Dead South-Americans celebrate. All souls collected will be sent to the reactor to power the planet for another year.As a result of hunting down souls another species - Soullurkers - became one of their arch nemesis. Soullurker souls are an extremely wanted resource and gives a Deathling the status of a Prime Hunter, which means they are respected and wealthy - almost like a royal. Most Deathlings will wear them as a trophy or trade them for magical powers. The hatred towards Soullurkers also comes from the fact that Selbracs had to leave the planet earth due humans hunting them down but Soullurkers were welcomed to stay. It was unfair in Deathlings eyes.


Anatomy

Deathlings appear feral or anthro and resemble the anatomy of a Doberman/German Shepherd mix. They have a slight sloped back, a large tail, pretty strong legs with big paws and retractable claws. Their main feature is transparent skin on most of their chest, belly and tail with guts and bones shining through. Guts/bones visibility can vary. Their blood is called Glowgel and may be any color with gradients or textures. Some even have items stuck within it for some odd reason.Their appearances can vary greatly! They can come covered in fur, feathers or scales, can have wings or even fins. With 'fantasy' we mean any type of physical distortion may it be mutations or magical causes. Growth such as fungal, floral or mineral, extra limbs, multiple wings/tails, goopy bodies, large open wounds/zombified looks. Scars and amputations however are commonly seen.Deathlings feed on prey they hunt, but they may be strict vegan or carnivore only, each DL differs. They have large upper canines that can inject paralyzing venom which will immobilize their victim after a few minutes. A Deathlings eye can be any color and pupil shape, but there always has to be two pupils and sometimes there can be two irises.One very important thing is the Lantern, each Deathling receives an item that can hold a light source at the day of their birth which they collect souls with it. Souls are important to their society, they are a currency in Cyllar. Lanterns can be literally anything, from simple light bulbs and candles to complex looking items as long as they are somehow connected to the body and are able to hold souls within it. This does not have to be the tail. The more souls, the brighter the Lantern glows, which also means the more souls the more wealth a Deathling has.New Deathlings are born when two adults come together, share their souls and place a lantern next to a round object. It only works once there's a purple full moon which is happening every three months in Cyllar. The round object can be made out of anything as long as it is hollow. It only takes a week or two for a baby DL to develop within the hollow object and another week for it to hatch. It's appearance may be similar to its parents or completely different depending on the souls.Deathling sizes can vary between 1 meter to 5 meters. Ling can be smaller but never grow over 3 meters and Greater can become up to 10 meters tall.

  • A Doberman/German Sheperd like appearance.

  • Large upper canines which hide in pockets of lower jaw when closed. They can inject paralysing venom.

  • Double pupils.

  • Large paws with retractable claws.

  • Chest and tail skin/muscles are transparent, revealing what's inside: a thick jelly like substance we call Glowgel. It can be any color and is warm and squishy.

  • Bones/Guts will always shine through the Glowgel, intensity can vary.

  • While the Lantern is showed on the tail here, it can be attached anywhere on the body. Either with a chain, a rope or other things (including magic).


Subtypes

Dwarf/Gigant
Dwarfism and Gigantism is found in Deathlings which alters their size, body weight and length of limbs drastically. Other subtypes may be affected by this. This subtype can be used with no restrictions.
Anthromorphic
A common subtype is the Anthromorphic or 'Anthro' for short. Their bodies resemble a human like structure with feral features.
Ling
Deathlings can be born with enlongated, snake/dragon like bodies. It is rare to be seen, turning their necks, chests/bellies and tails very long and thin.
Greater
Large, very muscular versions of the regular Deathling. Those brutes are stronger but slower and less flexible.


Traits

Deathling have no trait system except for the Glowgel parts.
Blue = Common, Purple = Mythical.

Gobaith Universe

Gobaith (Glo-baif), which means hope, is a very large universe that connects many planets and dimensions together, creating an universe full of creatures and wonders. The main story revovles around Evrah and his home planet Preciea, it also includes Cysegir which is a second home for Evrah now.